Thursday, September 11, 2008
The Purpose of Juggling
Posted by Coach Aaron at 10:21 AM
Labels: Player Development
The "Dummy" Run
To see an example, look at the diagram below
The player makes a near post run and the ball is played to his feet (or possibly directly behind him) and the runner steps over the ball and lets the ball go through (dummies the ball) to the player making the run behind them.
The "dummy" fakes like they are going to get the ball and this causes the defense to go with him while he is setting up the defense for the player making the run behind.
Dummying the ball requires communication between the two runners (sometimes verbal and othertimes non verbal) or else there is a lost opportunity in the attack.
The dummy run must be done sparingly for it to be effective.
Goalkeepers: Attacking the Ball on Breakaways
The alternative is to be willing to attack the ball as opposed to falling on the ball.
Rather than trying to get within a yard or two of the attacker and then waiting for the long touch, look to take the touch when the attacker is 10 yards from you (just an example). The way to figure out how far you can actually take off from is to experiment in training. There is no set distance that will always work for all keepers and the distance will be effected by the speed of the oncoming player, your speed and explosiveness, where you are in the penalty box, the surface (a wet surface will allow you to slide further which can be both good and bad) and many other factors. While there is not a set place a keeper should take off from, it's a safe bet that you or your keepers are taking off to close to the ball and have to be willing to explode to attack the ball once you see the bad touch.
Posted by Coach Aaron at 9:40 AM
Labels: Goalkeeping
Tuesday, August 26, 2008
PSV players will touch the ball nearly 1 million more times than the American player
This article is a must read written by Gregg Thompson who was a 1984 U.S. Olympian, 1985-86 U.S. National Team (12 caps), and is now a Placer United Coach.
I brought 4 boys from our club to a soccer camp featuring Pepijn Lijinders from PSV Eindhoven, one of the premier developers of youth talent in the world. After the final day of camp, I discussed with him why Europeans are so much more comfortable with the ball than Americans. The answer was simple...touches on the ball. He said at the younger ages, the top American players are fairly even with the European players but as time goes on, the Americans fall further and further behind.
Once I got home, I did some quick calculations on my calculator and Pepijn's point really hit home. I approximated the touches the players received at the soccer camp during Pepijn's 90 minute session and compared them to the number of touches players receive at a "typical" 90 minute soccer practice I see every day of the week.
In 90 minutes, Pepijn's practice consisted of approximately:
- 15 minutes: Individual fast foot work warm up - 900 touches
- 15 minutes: Fast foot work with passive defender - 500 touches
- 20 minutes: 1 vs 1 competition - 400 touches
- 20 minutes: 2 vs 2 competition - 200 touches
- 20 minutes: 3 vs 3 competition - 100 touches
- Total number of touches in 90 minutes = 2,100 touches
- 15 minutes: Running/stretching without the ball - 0 touches
- 15 minutes: Running around the field with a partner and passing the ball - 150 touches
- 20 minutes: Shooting drill / 2 lines toward a big goal - 125 touches
- 20 minutes: Shooting / Crossing drill...1 player crossing, 2 players attacking goal - 100 touches
- 20 minutes: 7 vs 7 scrimmage - 50 touches
- Total number of touches in 90 minutes = 425 touches
Assuming 3 training sessions per week and a 9 month season:
Number of touches per week -
- PSV team: 6,300
- Typical American player: 1,275
- PSV team: 25,200
- Typical American player: 5,100
- PSV team: 226,800
- Typical American player: 45,900
Granted most coaches don't have the knowledge of a PSV coach; however, if volunteer coaches a the rec/select/competitive levels just focused on touches on the ball, our players would be way ahead. To take a step back and ask our coaches not to worry about drills and to just play games of 1 vs 1, 2 vs 2, 3 vs 3 and 5 vs 5 at practice with little instruction, there would be a tremendous increase in number of touches and a corresponding increase in player development. The small sided competitions unintentionally/naturally teach the game to the players with little input from coaches.
Posted by Coach Aaron at 1:05 PM
Labels: Coaching, Player Development
Coaching in the USA - Are traditional coaching methods appropriate for soccer?
As an Englishman looking at ‘traditional American sports’, as purveyed on the television, I am immediately struck by the nature of the games and the input of the coaches. Football (gridiron), Baseball, Basketball are all characterized by stoppages, particularly at key stages, at which point the coach can provide direction and advice. Moves, strategies, tactical formations, individual player instructions can all be called by the coach, particular when the game allows substitutes to leave the game and then re-enter. Soccer is not like that – a coach can affect the game at half time, by the introduction of a substitute (but remember once a player is off the field they stay off) and to some small degree by shouts from the sideline or perhaps during an injury stoppage, BUT play is on-going for 45 minutes, a shouted instruction, if heard, can often be misinterpreted.
Simply it leads me to the conclusion that a major role for the coach of soccer, more so than most other games, is to give the players the confidence to recognize patterns of play, to make decisions for themselves, etc. It is my opinion that a coach who is too directive does not allow these qualities to appear. (You will see later that I do not believe the coach as director is the best way to develop players for any sport).
It would be quite wrong to suggest that all coaches of the ‘traditional’ USA sports are didactic (very directing/controlling), there are many documented examples of coaches who seek to develop players more broadly, it is just that the image of the coach often observed, not least by the parent, is the ‘vocal, sometimes emotive, director’. This is important to understand, because should coaches feel it is inappropriate to coach in this very didactic way for most situations, as I do, and fail to explain why they are not quite so active, why they are not telling their child exactly what they are doing wrong and what they should be doing, the parent will view this as a poor learning environment. I will present the case it might be the very opposite.
I would add that I think the attributes of perception and decision making, so important in soccer, take as much time to develop as the technical skills and hence it is the coach of the young player who has a responsibility to develop these aspects as well as the technical.
If like me you hold the opinion that it is our responsibility to ‘empower’ players to learn for themselves as part of the process of developing the whole person (a legacy from my Physical Education Teacher days) traditional coaching methods do not always fit. Interestingly many coaches are now looking at empowering players, not for ethical reasons, but more because they realize that to get great performances we need players who have ‘intrinsic’ motivation (they want to do it for themselves, they are not doing it for the coach, or for money, etc.), who to take responsibility on the field.
If, like the United Kingdom, children are learning their sport in organized sessions run by adults, we should not be surprised that they fail to practice outside these sessions.
I think we are in danger of developing people, player and parent alike, who expect the coach to cause the changes in the player. Sorry it won’t happen. Only the player can make the change – the coach has to be far more aware of how people learn, and match their coaching to the learning challenge. It is interesting to note that to play soccer; all you need is a ball, 3 or 4 friends, a bit of space and something to put down as a goal. Travel in some of the poorer countries of the world i revealing every patch of ground has youngsters playing soccer, with no sophisticated equipment and no coach. I became a reasonable soccer player and I never had a lesson in my life, (I used to practice, shooting, passing, keepie/uppie {juggling} for hours because I loved the game) perhaps if I had had a coach who encouraged this ‘play’ but added some key advice, gave me interesting challenging games and practices, etc, I would have been a great player.
It is often the case, particularly with the talented, that a young player watches a ‘hero’ or a slightly older player do something and immediately copies it – if the coach then steps in using words, breaking the skill down, often the fluidity of the movement just revealed disappears. The role of the coach with this sort of player is to ensure the player can see the role model at the right time (s/he is ready to move to this level – judging readiness is the greatest, perhaps the hardest skill of coaching) and has the facility to practice.
The key here is to encourage learning to occur and this may be by structuring the learning environment and then stepping back. This example illustrates why it is important for coaches to talk to parents – to explain that most people learn best by observational learning and that this does not always mean an ‘obvious demonstration’, it can be incidental by playing with other youngsters who have the skills. Explain why a little game of practice may be structured to include particular children. Good coaching is usually more about structuring a session, than barking out information.
We know that to be good at something you have to do it many times, there is just no chance in a once a week session for significant improvement. Ask all the great soccer players and the vast majority will say they used to practice on their own, or with friends in playful, but purposeful games and activities. It follows that the key issue for the coach is to engender ‘intrinsic motivation’ by providing lots of good fun games and practices that the players can take away and do alone or with a few friends – why not set homework?
Of course the criticism is made, that if we do not get the youngsters practicing the techniques, they will not have the skills to exploit the tactics and so we see sessions with youngsters passing the ball back and forth, dribbling around cones, shooting at targets; isolating the technique. There is nothing particularly wrong with this, unless they stand in queues waiting their turn, but one has to ask if it is fully challenging the perception, decision making and response links. Equally if this formal drill is at the expense of a fun game and the children see it as a chore – the coach is already building up a resistance to practice.
Perhaps more surprisingly people studying the development of these techniques are beginning to realize that a reason the technique does not transfer into the game is that the perception, decision making and response are ‘coupled’ in a more complex way than we thought, and it would seem wise to practice technique in as realistic a situation as possible. Rather than reduce the drill to the simplest form, once the concept of the technique is gained (the general idea of what to do) keep as much of the game in the drill. Of course if you are unsure why not play a modified game in which the particular technique is used. Interestingly, we keep returning to the value of games, not 11 v11, but all forms of games.
I have become convinced over the years that for the beginner coach of children in games like soccer, the key is to gain the confidence to organize a group, check they are safe and provide them with a range of proven games, selected by more experienced coaches. Once the children are playing stand back and watch carefully; first for safety, second for involvement and then start to note how individuals are working, note what they might need. This done, then make the biggest decision a coach ever has to make – shall I stop the activity, can I really do something useful, or if in doubt leave them playing. The advantage of several small sided games going on is that the beginner coach might feel confident to stop one game and help, perhaps the less able with whom the help is obvious. It may be that the talented youngster knows more than the beginner coach, why stop them if they are in purposeful practice.
Over 30 years ago, a number of people at Loughborough University in England, were looking seriously at Games Teaching – noting that traditional methods of teaching games were not motivating children; the talented went unchallenged, the less able found it embarrassing – technical teaching was often aimed at the average child and was always very teacher/coach determined. The whole tactical understanding was neglected, and players were told where to stand, and what to do. The most common comment during the lesson was ‘When are we going to have a Game’. In 1982 two of the staff at the centre of the initiative David Bunker and myself, presented a model for teaching games, which became known as ‘Teaching Games for Understanding’, further developed, with a little help from myself, in Australia as ‘Games Sense’.
Simply put the player always enters a Game – the Game is a well thought out game, suitable for the players level of development. (The younger the child, usually the smaller sided the game, but remember even the senior player enjoys 3v2s, etc. This is not just about giving them any game – each game has clear outcomes – it might be designed say with two goals, near the corners at each end to encourage players to ‘spread the play’ to ‘utilize width’. It could be played in a smaller than usual area to ‘challenge close control’.
The model follows the following pattern:
- Game Form – carefully selected.
- Game Appreciation – check they really understand the purpose.
- Tactical Awareness – thinking about what we might have to do to achieve purpose, based predominantly on understanding space and time.
- Decision Making – What to do and How to do it at any given situation in the game (this may be personally determined {a fast player may push the ball by a player and sprint, a skilled dribbler might commit the player to the tackle and check back}, etc.).
- Skill Execution – always individually assessed, how well did the players do their chosen skill?
- Performance – this is the outcome of the previous elements – recognizing the interconnections.
For those who use questioning already two thoughts;
The tendency is to ask for a verbal response, the more articulate players always give the answer – have you ever tried asking the question and then saying ‘Don’t tell me, go back to your game and show me’
Do you realize that the games set the questions and can challenge technical, tactical, mental and social aspects – can you design games that you merely set up and let the players learn without you? It may be great learning but would players, parents; other coaches accept this as good coaching? We are back at the start of the article – people fail to recognize that the great coach is one who maximizes personal improvement – I think we need to change people’s perceptions.
Wednesday, August 20, 2008
Training For the Last Five Minutes of a Game
Frequently, coaches will design their training sessions so that after a warm up, they do some technical training, then they progress to tactical training (for older ages), and will finish with some form of a scrimmage and then some fitness work.
The problem with this is they are doing fitness work at the end and technical training at the beginning when they are fresh. When they get to the second half of the game, they start to get tired and they lose their technical proficiency. The coaches response is they need to do more fitness at the end of training.
An alternative way at looking at this issue is to do some of the fitness work in the beginning of the training session so that when they are doing their technical (and tactical) training they are already tired so are dealing with the same issues they will be dealing with in a game.
If you can pass, receive, dribble and shoot when you are fresh and unpressured, it doesn't mean you can do the same when you are tired. The only way to be prepared to execute when tired and when under pressure is to train while tired and pressured
This can be accomplished by doing pure fitness work at the beginning of training or, just as effectively (if not more so) doing the training at full speed (the same speed you might play at in a game) realizing you will get tired and have to really focus to execute properly.
The other thing (and what might seem quite obvious to some but few seem to do it) is if you want to do fitness work as part of your training, mix it in throughout the session to help prepare the players for playing while tired.
What Constitutes A "Hand Ball"?
The RefBlog has a great write up on this and is recommended for all coaches and parents to read - click here to read it.
The rules are very clear on what constitutes a "hand ball", from Law 12 of "The Laws of the Game" on what is a direct kick foul -
"handles the ball deliberately (except for the goalkeeper within his own goal area)"The key word there is "deliberately". If a ball hits a player on the arm or hand, the referee is going to ask himself the question "Was that ball hitting hand or hand hitting ball?" If the referee thinks that it was the ball hitting the hand and the player did not touch the ball on purpose, then they will not make the call, because there was no foul.
Last season, one of my players tripped a fell down right in front of ball. The opposing player made a kicking move. My player covered her face to protect herself from the kick. The opposing player kicked the ball and it hit the back of my player's arm (covering her head). The referee did not call a hand ball and that was the correct call. Because my player was not deliberately trying to touch the ball, she was protecting herself from a kick and in the process the ball hit her.
So remember, the key word in a hand ball is "deliberate" action by the player. If there is no deliberate action by the player, there is no foul.
Posted by Coach Aaron at 9:21 AM
Labels: Refereeing, Rules
Monday, August 18, 2008
Shielding & Possession
Start with a 10 x 10 grid with a player in each corner and a ball in the middle.
When the coach says “go” all four players try to win the ball and maintain possession. The player who has the ball in their possession at the end of the round gets a point (the round lasts 10 seconds). There would be 10 rounds per game and the player with the most points at the end of the game wins.
In the beginning, players will try to get to the ball and dribble away from the opponents but they will quickly understand they need to win the ball, shield the ball from the opponents and accept some of the body contact that will directed their way. Players need to be reminded this is a contact sport and knocking a player off the ball with a legal shoulder charge is not only acceptable but expected. As long as it wouldn't be a foul in a regular game, it's permissible in this activity.
You can also vary the size of the grid and the time periods. You can change from a 10 x 10 grid to a 5 x 5 grid or change the time length from 10 seconds to 5 seconds.
Next you would have teams. The players on opposite corners are now teammates so instead of 1 v 3, it's 2 v 2.
Now, then the coach says 'go” the two reds are trying to win and keep the ball against the two yellows who are doing the exact same thing.
This adds the element of teamwork into the activity but still works on the same things as before.
This is a great activity to work on shielding, possession, competitiveness and will prepare the players for the type of contact they will see in real games.
Thursday, August 14, 2008
Looping Runs
If the ball is on the far left side of the field and a runner is starting toward the middle of the field with a defender in front of him, if the space is available, it's in his best interests to make a looping run.
If the runner makes a straight run, it's easy for the defender to see the ball and the runner.
However, if the runner loops (or bends) his run, the defender will be forced to turn to see him and thus lose site of the ball.
The alternative to the defender losing site of the ball is they will lose site of the runner.
Either way, it puts the defender into a precarious situation as a good defender will try to always see the ball and the player they are marking.
The wider the looping run, the more difficult it is for the defender to bend the run out wide and see how many goal scoring situations you can get into.
Tuesday, August 12, 2008
Under 12 Drill - "Movement Off The Ball"
Begin with a player out wide with the ball, a player in the middle and a player on the far side. There is one keeper in goal and an opponent marking the far player.
The player with the ball can either lead the diagonal runner with the ball or drive the ball to the bent runner.
The defender starts by overplaying one of the runs to make it easier for the player with the ball to read the situation but quickly, this changes to the defender being live and the player on the ball having to make the correct read each time. Next, add a second defender.
The player with the ball can now either play the ball to the diagonal runner, play the ball to the looping runner or, if the defenders take away those two runs, can dribble to goal and shoot.
The key to this activity is it's not a 3 v 2 scrimmage but rather, a given situation being recreated so players can learn to read space, read runs and make appropriate passes.
It's important for all players to get the opportunity to play each of the roles because not only might they find themselves in the position to make certain runs, they also will understand how to defend them if they understand the mentality of the attackers.

Monday, August 11, 2008
Under 10 Drill - "Accuracy Passing Under Pressure"
Setup:

- Play 1 or 2 touch
- Use inside and outside of foot
- Move close and serve with their hands for volleys
- Good first touch
- Good work rate along with accurate passes
Under 8 Drill - "5v2 Box"
Setup:

- Adjust grid (larger = easier; smaller = harder)
- Introduce splits (split defenders, defenders do 10 pushups every split)
- Adjust the number of attackers (4 attackers vs 2 defenders)
- Vision
- Changes in the direction and speed of play
- Appropriate use of 1st touch
- Appropriate use of short or long passing
- Good passes to feet
- Good first touch
- Good decision making (make play easy)
- Speed of play/decisions
Tuesday, July 29, 2008
Under 8 Drill - "Protect the Ice Cream"
Setup - Use flat cone and make a 3 yard by 3 yard grid. Put another flat cone in the middle of the grid and place a ball on top of the flat cone.
The Game - 3 attacking players against one defender. The 3 attacking players pass the ball to each other and score by knocking the soccer ball off the cone in the middle. No players are allowed in the grid. Does the ball need to always be passed through the grid?
Variations- Depending on the skill level, must complete a set number of passing before a shot. Make grid smaller to defender can defend easier which will force quicker and smarter passing.
Under 10 Drill - "The Bank Game"
Setup - two teams of 4 or 5 players. Each in a 40 X 40 grid (adjustable).
The Game- the coach sends a soccer ball into O's teams grid. The opposing team sends 1 players to play as a defender. The O's try to connect 4 passes in a row without the defender stealing or kicking ball out of bounds. Each time a team accomplishes this, they can make 100 bucks. Once they make a hundred bucks, they have 2 choices. Go for another hundred bucks or bank the money. To bank the money, they have to send the soccer ball back into the opposing teams grid and THEY send a defender to try to steal the ball. If the ball goes out of bound or is stolen, the coach sends a ball into the others teams grid.
Progressions -
- Send in more than 1 defender
- Make grids smaller
- To make game easier - make grid larger and add a offensive player
Monday, July 28, 2008
Coaching Transition
Last month, during the Euro 2008 tournament, there were some great examples of goals scored in transition. From extremes such as balls being cleared off the goal line that resulted in a goal in the far goal 17 seconds later, to teams being dispossessed in their attacking third and being scored on 15 seconds later.
In each case, the goal resulted from a player receiving the ball (either from dispossessing the opponent or receiving an outlet pass from a teammate) and carrying the ball forward while one or more teammates made hard runs off the ball.
While it takes skill and some speed to carry the ball, usually under pressure, as the first attacker, in most of the cases, the goal resulted from the players off the ball willing to make the commitment to make those runs.
In many cases, when a team wins the ball, they relax and take a deep breath, having survived the opponents attack. The teams that are successful in attack are the ones who have the determination to get forward and realize that transition, whether from offense to defense or defense to offense is not the time to relax.
Regardless of age, coaches must instill in players the idea of moving forward (to score) when their team has the ball and the idea of moving back (to defend) when they lose the ball. In Under 6 ball, this is not hard because it is 3v3 and if a coach encourages players to always go for the ball, then they will always be transition in one way or another towards their or the opponents goal. In Under 8 ball, players start to lose their willingness to transition, because at this age coaches start saying stupid things like "You're a Defender! Stay put!" Guess what coaches, when your team doesn't have the ball - YOUR ENTIRE TEAM ARE DEFENDERS!! Also telling a player to stay put is going to result in players that stand and wait for the ball to come to them instead of going to get the ball or being in a place where the ball may come to later.
Transition is about movement, players need to be moving to have transition. If they are not moving, you will not have transition. So not only do players need to be in motion, their coaches must encourage that movement at an early age so they perfect it as they grow.
Philosophy of Coaching
"Once they cross that line, it's their game. It's not about us as coaches; it's about them being able to make decisions." - Jay Hoffman
As a coach, you have much to prepare for each season. Of course, you are excited and eager about meeting the players and getting into the matches. You most likely have planned what you are going to do and believe that you are ready. But are you truly ready? Have you thought about the why's and how's of everything you will do as a coach? It is important as you get started in coaching to develop a philosophy. For that matter, even experienced coaches may want to re-evaluate their philosophy.
Some coaches do not believe in the value of developing a coaching philosophy. They do not realize how a philosophy can have an impact on their daily coaching procedures and strategies. However, a coach's philosophy is actually a very practical matter. Most of our basic philosophy comes from our former coaches. This is a natural start because it is the approach with which we are most familiar and comfortable. It is also reasonable to assume that the philosophy of a person's everyday life, thinking and actions would be applied when it comes to coaching. How many coaches would stick to principles of fair play rather than win the game? There may be a gap between what a coach thinks is the right thing to do in daily life and the action he or she takes on the field.
In your effort to form or analyze your own philosophy of coaching, first know what a coach is. A coach can be many things to many different people. A coach is a mentor, a teacher, a role model and sometimes a friend. Most of all, a coach must be positive. A positive coach has the following traits:
- Puts players first
- Develops character and skills
- Sets realistic goals
- Creates a partnership with the players
- Treasures the game
- Your approach should be educationally sound and appropriate for your players
- Your philosophy must be ethical
- Your coaching philosophy should be compatible with your personality
- Fair Play should be a top priority in your philosophy
The most successful coaches are not necessarily the ones who win the most games. Coaches who have successful experiences focus on team cohesion. The desire to see the players learn and improve their skill is the key to effective coaching. Commit yourself to using all of your knowledge, abilities and resources to make each player on the team successful. Your focus is to promote an atmosphere of teamwork, mutual respect and commitment. By achieving this we will be successful and we will also win.
Posted by Coach Aaron at 8:28 AM
Labels: Coaching, Player Development
When parents aren't good sports, how do you expect kids to be?
From the Commercial Appeal (Link for Entire Article) -
It's a listing of the year's most acrimonious moments in athletics. Published by the Positive Coaching Alliance, the annual roundup is appropriately titled "The Bottom 10 Moments in Sports."Making the list in 2007 was Terrell Mackey. The Lincoln, Neb., soccer mom left her daughter on the side of the interstate because she was upset at the 15-year-old's game performance.
Mackey is just one member of the dishonor roll of sports parents, but there are many others. Last year, acts by parents made up four of the "Bottom 10."
Do you want to make next year's Bottom 10?
Thursday, July 24, 2008
Under 12 Drill - "6v6 Team Touch"
Play a normal 6v6 game except for the fact that every player on a team must touch the ball before their team can score. This forces players to show for the ball, to communicate, and to spread out the field. Version 2: If players are advanced, you can enforce a 3 or 2 touch limit on players.
Key Coaching Points -
- When to dribble, pass, or shoot
- Creating Space
- Creating Width
- Combination Play
Tuesday, July 22, 2008
Under 6 Drill - "Planets"
Set up cones into multiple squares or triangles that serve as planets (or cities). All players must follow coach’s order and dribble into the planet he calls out. Coach can have all players follow same directions or break up team so they start at different planet and then have them dribble through the solar system in clockwise or counterclockwise fashion. Coach can have groups dribble in opposite direction through the solar system.
Progression -
Make two teams of players, with one team going one direction in the solar system, while the other team goes another direction.
Key Coaching Points -
- Controlled Dribbling
- Change of Direction
- Head Up to see where they are going and who is coming at them







