Teaching players how to effectively attack when there is a numbers up situation (3 v. 2) using combinations and tactical cues.
Attacking Objectives
- Numerical superiority means to go with speed at defenders
- Player with ball attacks first defender and plays him/her out of the game
- Becomes 2 v. 1 with last defender
Tactical Cues
- Can first attacker find third attacker with long pass?
- If pressured, can first attacker combine with second attacker to eliminate first defender
Second Attacker
- Does first attacker need support – where?
- Where can I best position myself to exploit 2 v. 1 advantage?
- Can I support third attacker if played to him/her?
Third Attacker
- Can third attacker get behind the defense? (Watch Offsides)
- When does third attacker make check run and come back for support?
Activity One: Passing Warmup
Organization -
Two groups of six players in 20 x 30 yd. grids, passing and moving, creating short and long support, width and depth.
Key Coaching Points -
- Players using proper passing technique
- Players moving in to support lanes for passing
- After a pass, player moves to new area to make self available to next pass
Activity Two: 3v2 Box
Organization -
Possession – 3 v. 2 in 20 x 30 yd. grid (define roles of first, second and third attackers, encourage combinations). When 2 person team wins back the ball, they get an extra player and they go on the attack.
Organization -
Typical soccer match with goal keepers. Normal rules apply
Key Coaching Points -
Organization -
Possession – 3 v. 2 in 20 x 30 yd. grid (define roles of first, second and third attackers, encourage combinations). When 2 person team wins back the ball, they get an extra player and they go on the attack.
Key Coaching Point -
- Same as above.
- Is the second and third attacker moving into space to create an open passing lane?
Activity Three: 3v2 with goal keeper
Organization -
3 v. 3 to small goals (30x20 grid). One defender becomes GK to create 3 v. 2 situations. If defending team wins ball, they become the attackers. In some cases, goal keeper can just be a neutral that goes against both teams.
Key Coaching Points -
Organization -
3 v. 3 to small goals (30x20 grid). One defender becomes GK to create 3 v. 2 situations. If defending team wins ball, they become the attackers. In some cases, goal keeper can just be a neutral that goes against both teams.
Key Coaching Points -
- Same as above
- Use of Offsides
Organization -
Typical soccer match with goal keepers. Normal rules apply
Key Coaching Points -
- Enforce all of the above points